Niccolò is race game, its heritage deriving from games such as Sorry!, Ludo, and Parcheesi.
However, it comes with a wicked twist – there are no dice!
Only a small number of books enter my special shelf reserved for works that are so significant that I shall never relinquish them. I have recently added Susanna Clarke’s “Piranesi”. (www.blomsbury.com ISBN 978-1-5266-2242-6)
A cheap-and-cheerful custom conversion project for Hasbro’s Heroscape tabletop wargame.
“Over 60 minutes of electronic ambient soundscapes designed to complement H.P. Lovecraft inspired board games, card games, role-playing or reading.
A fan-made print-&-play conversion kit providing alternative artwork cards and tokens for the out of print 1978 game “The Sorcerer’s Cave”.
Free downloadable construction plans for a set of sturdy steps that allow a large dog with mobility issues to have easier access to a vehicle. When not in use, the steps fold down to a size that can be carried and stored in the vehicle.
A 15mm scale diorama of an imaginary town made using Dave Graffam’s wonderful print-cut-out-and-glue cardboard scenery, a lot of balsa wood, and various metal alloy miniature figurines.
Instructions for project to adapt an extension sun-visor – so that it can be fitted to vehicles with very narrow existing visors. (Medium difficulty)
A project to create digital collages and display them in framed plates inside a faux grimoire.
Showcasing digital art by up-cycling an old clock.
Another of my manipulated fractal / rendered figure composite images.
I remember steam locomotives from my childhood, and particularly watching them during many (seemingly endless) warm summer holidays spent around Hest Bank near Morecambe.
An image created by compositing a wire-frame model into a generated background.
Hello? What’s this? I did not order anything electrical…
How words have have changed their meaning for the younger generations….
A bunch of do-it-yourself upgrades that I created for my copy of the classic board game “Talisman”.
An essay outlining a thought experiment which explores the application of abstract geometries to the data modelling of musical composition and performance.
I wonder what a living space might look like if the things living in it were very far from human? From our perspective, it might look so strange that we would not even recognize form hinting at function. We might guess that it was some natural accretion of crystalline material – growing, yet devoid of design or intent.
I play Magic The Gathering most Friday nights. I am not very skilled at the game, but I like the card designs and admire the artwork. I also like the “paraphernalia” – boxes, dice, playmats etc. So I decided to create my own design for a playmat.
I have been developing my “soundscapes” composition technique recenty with the aid of a sequencer called Nodal, which was developed around 2005 at Monash University, Australia.
I just completed developing a website for an artist friend. Mavis Nwokobia creates the most amazing paintings using a variety of fine art media.